SEE MY INITIAL PROJECT PROPOSAL HERE
For my final project I worked on a long format interactive mystery. Half the story exists in p5 in the browser and the other half exists in printed form.
My questions revolve around how tension is conveyed in the story. I’m hoping to strike a balance between the tension created when you read a story and the tension that can be amplified with the addition of audio and visuals. Is my particular style of tension effective and engrossing?
Are the cyphers too easy? Are they too challenging?
Do I need more story branches?
Here’s the link to the outward facing experience:
Here’s a link to the speedy version for development:
You can use the buttons below the canvas to speed through the different storylines. Please note that you still need to open up all the clues (audio files, notes, etc) to make the storyline work. It’s a bit of a bug.
STORY BY CHAPTER (2) Please don’t read it off the screen. Please print it out to accompany the p5 sketch.
I’m really happy with how this project came out. It was a lot of fun and much more work that I had anticipated. I’m hoping to continue it over the holiday break and use it as a precursor to some assignments I’m hoping to make in my Comics class next semester. Both the p5 sketch and the story need editing but, as a first attempt, I’m satisfied with where it’s at today.